Allies (44) |
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Agadeem Occultist |
Akoum Battlesinger |
Allied Reinforcements – Two Rally triggers for one card |
Angelic Captain |
Bala Ged Thief |
Beastcaller Savant – Helps fix mana |
Captain’s Claws – Repeating Rally triggers |
Chasm Guide |
Drana’s Emissary |
Drana, Liberator of Malakir |
Firemantle Mage |
General Tazri – Commander |
Hagra Diabolist |
Halimar Excavator |
Harabaz Druid – Ramps / Fixes mana |
Hero of Goma Fada |
Highland Berserker |
Joraga Bard |
Jwari Shapeshifter |
Kabira Evangel |
Kalastria Healer |
Kazuul Warlord |
Kor Bladewhirl |
Kor Entanglers |
Lantern Scout |
Makindi Patrol |
Mina and Denn, Wildborn – Synergizes with Gates |
Munda, Ambush Leader |
Murasa Pyromancer |
Ondu Champion |
Ondu Cleric |
Reckless Bushwhacker |
Resolute Blademaster |
Retreat to Emeria – Repeating Rally Triggers |
Sea Gate Loremaster |
Seascape Aerialist |
Tajuru Beastmaster |
Tajuru Warcaller |
Talus Paladin |
Tuktuk Scrapper |
Turntimber Ranger |
Unified Front – Up to 4 Rally triggers |
Veteran Warleader |
Zulaport Cutthroat |
Ally Support usually comes down to trying to trigger Rally effects multiple times for one card, playing into the tribal nature of Allies, or both. Depending on how you want to build your deck you could throw in additional flicker or tribal effects.
Ally Support (15) |
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Blade of Selves – 2-4 Rally triggers per attack |
Call to the Kindred – Free Rally trigger per turn |
Clone Legion – Mass Rally triggers |
Conjurer’s Closet – Free Rally trigger per turn |
Descendants’ Path – Free Rally trigger per turn about 50% of the time |
Distant Melody – Mass Card Draw |
Door of Destinies – Chosen over Obelisk of Urd due to scaling |
Flameshadow Conjuring – Free Rally trigger on cast |
March from the Tomb |
Panharmonicon – Double all the Rally triggers |
Pillar of Origins – Ramp / Fixing for Allies |
Primal Surge – 92 cards in the deck are permanents |
Rally the Ancestors – Mass Rally triggers |
Rite of Replication – 1-5 Rally triggers |
Vanquisher’s Banner – Repeated Cycling through deck |
Given that we are in 5 colors already and I don’t really care about my mana base I figured I’d go for a Maze’s End combo. To that end, here are the few Gates-matters cards that take advantage of what you’re already running in your mana base
Gate Matters (6) |
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Crackling Perimeter – Worst case, up to 9 damage per player per turn |
Gatecreeper Vine – Finds Gates |
Greenside Watcher – Untaps Gates |
Hold the Gates – Up to +0/+9 and Vigilance |
Scapeshift – Used to help get to Maze’s End |
Way of the Thief – Push through additional damage |
Gates (10) |
Azorius Guildgate |
Boros Guildgate |
Dimir Guildgate |
Golgari Guildgate |
Gruul Guildgate |
Izzet Guildgate |
Orzhov Guildgate |
Rakdos Guildgate |
Selesnya Guildgate |
Simic Guildgate |
Normally I don’t go into the Manabase but given the 5 color tribal nature, there are a few cards that matter specifically. Otherwise, my solution for my casual meta is to throw in all TriLands. Vivid Lands are another option while you’re waiting to draw into your Gates.
Other Lands (25) |
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Ally Encampment – Tribal |
Arcane Sanctum |
Command Tower |
Crumbling Necropolis |
Evolving Wilds |
Forest |
Frontier Bivouac |
Island |
Jungle Shrine |
Maze’s End – Alt Win Con |
Mountain |
Mystic Monastery |
Nomad Outpost |
Opulent Palace |
Path of Ancestry – Tribal |
Plains |
Rupture Spire |
Sandsteppe Citadel |
Savage Lands |
Seaside Citadel |
Swamp |
Terramorphic Expanse |
Tolaria West – Functionally an additional Gate |
Transguild Promenade |
Unclaimed Territory – Tribal |
At the time of writing, this deck comes out to just a smidge over $100 – the most expensive cards being Scapeshift (which should go down with M19’s printing), Tolaria West (which I had via FTV:20) and Blade of Selves (which I had via the C15 precon decks)
Obviously should we ever return to Zendikar there will be the eventual additionso f more Allies, and a Return to a Return to Ravnica would introduce more Gates matters cards. And any Tribal deck will have tools for Tazri, though I plan on prioritizing maximizing the number of Allies in the deck as possible.
Keep it Funky